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Voxengo Pristine Space VST HELP

Voxengo Pristine Space VST Screenshot



Contents

Introduction
What is impulse response?
General plug-in information
Program management buttons
Slot selector
File selector
Knob control
Convolution channels
Main controls
Impulse response controls
Envelopes
Envelope: control points
Envelope: group editing of control points
Envelope: zooming
Global settings
"Latency +512" global setting
Search paths
Factory presets information
Troubleshooting tips and additional information



Introduction

These days we are witnessing a true renaissance of convolution reverbs. Processing power of personal computers has grown to the level where a convolution reverb plug-in running on a digital audio workstation (DAW) is no longer causing severe CPU overloads and audio dropouts. That is why many companies working in the field of pro audio solutions started to offer various products based on convolution processing.

Voxengo also offers its own convolution processing product. Pristine Space is a native PC VST plug-in which allows you to use convolution reverb impulses in your audio projects.

Pristine Space was mainly created for impulse reverb perfectionists: it does not implement various `combo' approaches which try to save CPU cycles by creating a synthetic reverb tail instead of performing a full convolution. Because such approaches in many cases give unsatisfactory results if you expect them to sound exactly like your original reverb impulse sounds, we have decided not to use them. Instead, we have optimized to the maximum both the efficiency of convolution processing and the plug-in's latency.

Pristine Space is a 8-channel convolution processor. Each channel is independent of the others, making it possible to use Pristine Space in various surround configurations. It also allows the user to apply a `true stereo' kind of processing, where each stereo channel uses its own reverb impulse (requiring 4 convolution channels in total). Sound designers and the like may find Pristine Space's serial convolution processing feature (which allows one to process the sound with several impulses in sequence) useful.

While Pristine Space does not offer various radical impulse transformation features, it still offers several very useful envelope-driven non-destructive impulse editing options, including volume, stereo width, stereo pan, low-pass and high-pass filtering, and a linear-phase equalization. You can also reverse, cut and time offset the loaded impulse file with ease, non-destructively.

By the way, Pristine Space can work with a latency as low as 64 samples (1.5 ms at 44.1kHz), making it possible to use it during tracking.

Pristine Space features:

  • Up to 8 convolution channels
  • Loading of up to 8 impulse files
  • Non-destructive impulse editing
  • Linear-phase impulse equalizer
  • Several latency options
  • Comprehensive routing
  • Serial convolution processing
  • WAV and AIFF format support
  • Multi-channel file support
  • Built-in sample rate converter
  • True zero-latency processing
  • Search paths mechanism
  • Factory presets
  • "A-to-B" comparisons
  • Support of all output sample rates
  • Low quality mode for CPU cycles saving
  • High convolution precision
  • SSE/SSE2 and 3DNow! optimizations


  • What is impulse response?

    For the quick and general explanation which also applies to reverb impulse responses, please follow this link. In the context of Pristine Space, impulse response is a standard mono, stereo or multi-channel uncompressed WAV or AIFF file of any bit-depth.

    The actual source of the impulse response can be anything you can think of: a real room, a hardware reverb, an outboard delay effects processor, software reverb, modeling software, etc. In fact, you can use absolutely *any* sound (drums, claps, etc): this way you can get some interesting filter, reverb and delay effects.



    General plug-in information

    The user interface of Pristine Space is divided into two major parts: a) the part below the "File..." button resembling a set of controls for 8 convolution channels and a set of main controls; b) the part above the "File..." button, including this button. This latter part consists of the file slot selector, the file selector, the envelope display and a set of impulse file adjustment controls with several knobs (e.g. "Delay", "Gain") and two switches ("REVRS", "A-GAIN"). Above the envelope display, you can see the information about the loaded impulse file: its title, copyright and the name of the engineer who created this impulse file. Please note the "Status" label: there you can see the status of the loaded file. In the case of an impulse loading error, you will be able to see what kind of error occurred.

    Pristine Space is a 8-channel convolution plug-in with extensive routing capabilities. You can process any input channel with any loaded impulse response file and route the result into any of the output channels. Convolution channels themselves can be inputs to other convolution channels making serial convolution processing possible.

    A general sequence of steps you should perform to get Pristine Space working is:

  • Download or create an impulse response
  • Enable the Pristine Space plug-in in your audio host
  • Select the file slot
  • Press the "File..." button and specify the location of the impulse response to be loaded
  • Assign the selected slot and the loaded file's channels to the desired convolution channels
  • Check the Aud In and Aud Out routing
  • Modify the Dry and Wet gain values (e.g., send configurations need the Dry gain to be at -inf dB)
  • Additionally, modify the Main Dry and Wet controls
  • Alternatively, you can use one of the template factory presets or use the default preset to simplify the process of configuring the routing.

    Please note that Pristine Space will automatically resample the loaded impulse if its sample-rate differs from the host output sample-rate. However, please note that resampling requires additional impulse loading time. For best results it is suggested that impulse response files be resampled with a dedicated sample rate conversion utility. Note that if sample rate conversion took place an asterisk will appear next to the sample rate number on the Status line.

    Pristine Space supports wave files of any length. Be cautious when loading very large files because this can quickly overload the CPU.



    Program management buttons

    Top buttons

    You can use the "Preset..." menu button to perform basic FXP/FXB preset/bank management tasks. The "Set as default" menu option of the "Presets..." menu allows you to assign the currently loaded program to the default preset program. This default program will be loaded whenever you enable a new instance of the plug-in or reset the current program. You can use the "Reset default" option to restore the default factory preset.

    By pressing the "A|B" button, you can exchange the current and shadow (or, alternatively, "A" and "B") programs. The "Copy" button copies the current program to a shadow one.

    Since only a single shadow program is used for the whole program bank, you can use "A|B" button to copy programs. To do so, you first need to switch to a program you want to copy and press the "Copy" button. Next, switch to a program where you want to put the first program and press the "A|B" button.

    The "Reset" button can be used to reset the current program. All parameters will return to their default states.



    Slot selector

    Slot selector

    This is the file slot selector coupled with the envelope enable switch array. All slots have different colors which are used for `color-coding'. Buttons associated with a convolution channel will have the same color as the file slot this convolution channel uses. The same applies to the file selector controls. Their color reflects the currently selected slot.

    The envelope enable switch array reflects the enabled/disabled state of the envelope of the currently selected slot. In order to edit or modify the loaded impulse response file, an envelope must be enabled. Note that the edits made by the envelopes are non-destructive since they don't make any actual changes to the impulse response file itself.

    You may additionally select which impulse response channel is displayed by using the "Show Chn" selector.

    "Show Mode" selector specifies which stage of the impulse response should be shown - unaffected ("Dry") or affected ("Wet") by the envelopes.



    File selector

    File selector

    Right in the center you can find the file selector controls. You can use these controls to load the desired impulse response for the currently selected file slot.

    The "File..." button allows you to select any WAV file located on your harddisk.

    The "X" button unloads any currently loaded file.

    You can use the left arrow and the right arrow buttons to quickly scroll through the file list.

    File listing

    The long button with the file name of the loaded impulse printed on it is actually a selector button. You can hold it to quick-select any file from the same folder where the currently loaded file is located.



    Knob control

    Knob control

    To change a knob control's value, drag it with the left mouse button and move it up or down. For finer adjustment, press the right mouse button while dragging. Double-clicking on the knob with the left mouse button will return the knob to its default position.



    Convolution channels

    Convolution channel

    On this picture you can see the controls of the convolution channel 1. All convolution channels are equal in functionality.

    The "Flow" button displays convolution channel's signal flow diagram. Press this button again to hide the diagram.

    The button on the right, with "4" printed on it, selects the number of enabled convolution channels. All disabled channels become `transparent' and thus cannot be used or adjusted.

    Coupled "Slot/Chn" selectors are used to tell which impulse response file slot this convolution channel should use. Since the loaded impulse response file can be either a mono, a stereo or a multi-channel file, you have the option of choosing which impulse response file's channel (Chn) you wish to assign to this convolution channel. If the selected file channel is not available, the highest one which is actually available will be used. If the selected file slot has no impulse file loaded in it, the convolution channel will work in a bypass mode, with the wet signal output disabled. NOTE: Each convolution channel is able to use only a SINGLE channel from any impulse response slot meaning that if the impulse file you have loaded has more than one channel you should utilize more than one convolution channel also.

    The "Aud In" selector specifies which audio input channel (host's IN channel) is used by this convolution channel as an input (this audio channel will be also fed to the output directly, multiplied by the Dry parameter value). You can select "---" to disable processing of this convolution channel. You can also specify any of the previous convolution channels (CONV) as an input. NOTE: Serial convolution processing does not allow a host to compensate for additional processing delay imposed by serial processing. It is suggested that you use serial processing with lower plug-in latencies only.

    The "Aud Out" selector specifies which audio output channel (host's OUT channel) the convolution result is routed to. Please note that "---" state does not disable the actual processing of the convolution channel (given the other parameters allow it).

    The "Dry" and the "Wet" knobs allow you to control the balance between the dry and the wet signal on the output stage. Please note if the "Aud Out" is equal to "---", these knobs will be shadowed.

    The "Quality" switch selects the quality mode of the convolution channel. The "Low" quality is usually 1.5 to 2 times more efficient. It can be pretty useful during tracking and mixing. However, it is suggested to enable the "Max" quality mode when rendering a final mix.

    Using the "S" (solo) and the "M" (mute) switches, you can solo and mute the convolution channel, respectively.

    The "Link To" selector allows you to link a convolution channel to any other convolution channel. The Solo and Mute switches and the Quality setting will be linked, and thus will be disabled. The Dry and Wet knobs, instead of being absolute values, will be values relative to the values specified in the "Link To" channel (the dB labels below these knobs will be highlighted with a right-arrow to denote relative values in effect). This allows you to simplify control over the linked convolution channels.

    NOTE: If you think you have correctly specified all of these parameters, but are still not hearing any sound, make sure the chosen slot has an impulse file loaded in it and the selected input and output channels are actually available in the current configuration. Also, check the state of the "M" and the "S" switches.



    Main controls

    Main controls

    These are the main output controls.

    The "Dry" (upper) and the "Wet" (lower) knobs adjust the dry and the wet gain value of all convolution channels, respectively.

    The button with the "Default" label printed on it allows you to override the quality settings of all convolution channels. This can be useful to quickly switch between the low and the max quality setting in all convolution channels. In the "Default" state, quality settings would not be forced to some particular state, but instead each convolution channel will use its own quality setting.

    The "Mute D" and "Mute W" switches allow you to switch dry and wet signals, respectively, in all convolution channels, on and off.

    Please note the three labels on top of this picture. The label with the numeric value (64) displays the processing delay (latency) the plug-in is currently using.

    The "INs" label shows the number of inputs currently available. For example, if there are 2 inputs currently available you can only use "IN 1" and "IN 2" Aud In channels as a convolution channel's inputs. Pretty much the same applies to the "OUTs" label. This label shows the number of outputs currently available. The number of inputs and outputs currently available can be adjusted on the global settings screen.



    Impulse response controls

    Impulse controls

    This is a set of controls which allows you to adjust the loaded impulse response file non-destructively. It reflects the state of the impulse response loaded in the currently selected slot.

    Using the "Offset" and the "Length" knobs you can cut the loaded impulse response file. You can monitor the effect of these knobs on the envelope display.

    The "Delay" knob adjusts the output delay of the impulse response.

    The "Gain" knob adjusts the volume of the impulse response.

    The "A-Gain" (auto gain) switch enables/disables the automatic gain function. Enabling auto gain is generally useful because it keeps the volume of all impulses equal so you can load different impulse response files without needing to continuously adjust the "Gain" knob. Even with the "A-Gain" switch enabled, you can still adjust the output gain with the "Gain" knob.

    The "Revrs" (reverse) switch enables/disables the reversal of the loaded impulse response file.

    You can use the "Link To" selector to link the Offset and Delay controls of the currently selected slot to another slot. Please note that if these controls were linked you will have no control over them, in the current slot. Linked slot also uses another slot's internal auto gain value. Linking is useful when you use split-channel impulses which are loaded in different slots.

    The "+" switch additionally enables Length and Gain controls linking when the Link To selector is used.



    Envelopes

    Envelopes

    Here you can see the envelope editing part of the user interface. It reflects the state of the impulse response loaded in the currently selected file slot. In the center there is a wave display of the impulse response. It displays peak values only. The envelope (blue-colored curve) is shown on the wave display, overlayed.

    The selectors with the "V", "S", "P", "L", "H" and "E" letters are the envelope selectors. "V" stands for "Volume", "S" stands for "Stereo Width", "P" stands for "Stereo Pan", "L" stands for "Low-Pass", "H" stands for "High-Pass" and "E" stands for the equalizer envelope.

    The scale on the left denotes the relative power of the impulse response in dB. You can view the wave with the resolution of up to 80 dB. The meaning of the scale on the right depends on the currently selected envelope. The scale below the wave display shows impulse response time, defined in seconds.

    When the equalizer envelope is enabled, both the left and right scales show the equalizer gain, in dB, and the scale below the wave display shows frequencies (logarithmic scale).

    In the top right corner of the wave display, you can see the mouse position readout.

    The "Link To" selector allows you to link the currently selected envelope of the currently selected file slot to the same envelope of another file slot. Such linking works as a substitution. Linking can be useful if you wish to edit the envelope in one slot without the need to duplicate your modifications in another slot.

    The "Copy" (copy to) button allows you to copy the current envelope of the current file slot to the same envelope in another file slot.

    The "Reset" button resets the envelope.

    The "Apply" button is available only if the "Auto Apply" mode is off and the envelope has been changed. You can press this button to apply all changes made to the envelope.



    Envelope: control points

    Control points

    This picture shows the control points which can be dragged with the left mouse button to adjust the current envelope. Double-clicking on a control point removes it. The first and last points return to default vertical position when double-clicked. To add a new control point, double-click the control surface at the desired position.

    If several points are selected and you double-click any of the existing points, all selected points will be either deleted or reset.

    Dragging the envelope line selects two points, adjacent to this line, and enables you to move these points, vertically constrained.



    Envelope: group editing of control points

    Control points selection

    You can also edit groups of control points by selecting them in a very convenient manner. Just hold down the left mouse button and start dragging the control surface. In response to your dragging, a box will appear showing the selection area. All control points that enter this area become selected. You can then move a group of selected points the way you would move a single point, vertically constrained. To add points to the current selection, press the SHIFT key before starting to drag the control surface. To deselect the currently selected points, simply click the control surface anywhere.

    You can press the right mouse button on the control surface to select all control points.



    Envelope: zooming

    Control surface zooming

    You can zoom in the control surface by first holding the ALT key and then dragging the control surface. In response to this, you will see two vertical red dashed lines specifying the zoom in area.

    To fully zoom out, hold the ALT key and double-click the left mouse button.

    While the control surface is zoomed, you can scroll the visible control surface area. To scroll this area, hold the CTRL key and drag the control surface, and then move the mouse to the left or to the right.



    Global settings

    ?

    Pressing this button will display the plug-in's info screen. This screen shows copyright and registration information, and contains the "Help" button which opens the bundled HTML help file you are reading now.

    This screen also contains the following global settings. A global setting is one that affects all Pristine Space instances in all audio host applications. All settings except the "Auto Apply" take effect only after the plug-in instance is reloaded or audio host application is restarted.

    NOTE: These global settings can be considered 'advanced' settings. Please make sure you fully understand their meaning before making any changes. Also, make sure your audio host supports the settings you choose.

    Global settings

    The "Set Inputs..." and the "Set Outputs..." selectors allow you to choose the number of inputs and outputs the plug-in supports, respectively. These numbers are reported to the audio host when the plug-in is being initialized.

    The "Set Latency..." selector shows you the list of the possible processing delays (in samples). Bear in mind that the lower the processing delay you select the more CPU resources the plug-in consumes. If you do not plan to use Pristine Space for tracking it is suggested to choose latency values of 8192 or 16384. For 96k projects you may even choose the value of 32768. NOTE: It is highly suggested to set your audiocard block size (latency) in accordance with the latency of the plug-in. The most suggested audiocard block size value is four times larger than the value you choose with the "Set Latency..." selector. For example, if you choose "64" then it is suggested to set your audiocard block size to 256 samples. For plug-in latencies above 1024 you may choose the audiocard block size of 4096 samples.

    The "Calc" selector allows you to force a specific calculation (optimization) mode. For example, on the latest 64-bit AMD processors it may be useful to enable SSE operation mode because by default Pristine Space uses 3DNow! optimization on AMD processors. FPU mode is the least preferred mode for use with the latest processors, but enabling it without any efficiency loss may tell you that your system's memory bandwidth is limited for convolution tasks. Also note that the "Calc" button shows the mode currently being used (e.g. "Calc: SSE"). Also note that the implemented SSE support is compatible with SSE2 (SSE2 by itself does not add anything specific which can be utilized by Pristine Space to bring a speed boost).

    The "Auto Apply" switch is enabled by default, forcing Pristine Space to recalculate the loaded impulse after each envelope change. You can disable the "Auto Apply" mode to make the overall workflow go smoother, but then you will have to press the "Apply" button manually in order to apply any changes made to the envelope.

    The "PDC Disable" (PDC means `plug-in delay compensation') option can be used to force the plug-in to report zero latency to the host. In some cases, on dual processor systems, this allows you to run two instances of Pristine Space for the price of one. Some hosts (e.g. Cubase SX) do not run plug-ins with non-zero latency on two processors in parallel. Please note that with this setting enabled, the host will not be able to compensate for plug-in's latency. This setting can be especially useful during tracking, on dual processor systems and multi-processor-enabled audio hosts, with a low latency settings (64 to 256).

    The "No Lo Quality" global setting disallows the use of the Low quality convolution mode. A convolution channel's quality setting will be ignored and the Max quality setting used instead. Disabling the Low quality mode this way frees up considerable amounts of system memory (about 30%, e.g. plug-in will use 2 megabytes instead of 3 megabytes, of memory). It is highly suggested to enable this setting if you do not plan to use the Low quality mode at all.

    The "Zero Latency" setting enables a true zero-latency processing mode. Please note that this mode has its own limitations. It will work only with audiocard block sizes (latencies) which are a power of 2, in between 32 and 16384 samples. For example, if the current audiocard block size is 5512 samples, Pristine Space will be silent given that the "Zero Latency" mode is enabled. Another limitation this mode imposes is the stability of the CPU load: you may experience CPU spikes and overloads, especially if you are using more than two instances of Pristine Space. This mode can be useful for tracking sessions, when you don't need many plug-in instances, but where zero latency operation is useful.



    "Latency +512" global setting

    Some impulse responses (e.g. linear phase filters) have pre-ringing before their initial spike. For the tonal balance of these impulse responses to be preserved, the pre-ringing must be included; the drawback is that the processed wet signal will play later than the unprocessed dry signal.

    Pristine Space's "Latency +512" mode solves this problem. When this mode is enabled a red line in the wave display indicates the time when the dry signal plays; the impulse response can then be positioned, using the offset control, so that the initial spike coincides with the red line. When the offset control is set to a negative value the impulse response will shift to the right, when it is set to a positive value it will shift to the left.

    When using an impulse response which starts with an initial spike and has no leading samples, the spike can be quickly aligned to the dry signal by moving the offset control fully anticlockwise so that the response is shifted by exactly 512 samples to the right. When using an impulse response generated by Impulse Modeler with the "Add Pre silence" option enabled, there is no need to alter the offset control from zero, because Impulse Modeler adds 512 leading samples prior to the initial spike.



    Search paths

    Search paths

    Defining search paths can be useful when you have a situation where you load some old project which uses impulse response file which is not available in the original folder anymore. To resolve this situation simply assign the path where this impulse resides now to one of the search paths and Pristine Space will automatically locate this impulse file for you.

    Search path list is available when you press the '?' button. You can define up to three search paths. Impulse file will be also searched in subfolders of the selected folder.

    The "Browse" button allows you to select a search path.

    The "X" button removes a search path.



    Factory presets information

    Pristine Space is bundled with seven basic template presets. These presets should be used mainly as a starting point for your work, since they are not linked to any particular impulse responses. These presets are:

    2ch reverb insert: can be used as a general setting when Pristine Space is used as a audio channel insert processor. You should load the impulse response in the Slot 1.

    2ch reverb send: can be used as a general setting when Pristine Space is used as a send effect. You should load the impulse response in the Slot 1.

    Drum ambnc and ovrhds: (drum ambience and overheads) can be used as a send effect setting for applying `advanced' drum reverb consisting of separate ambience- and overhead-mic-captured reverb impulses. You should load the impulse response for ambience in the Slot 1; the overhead mic impulse should be loaded in the Slot 2.

    2-step 2ch serial insert: can be used as a general setting for serial processing, when Pristine Space is used as an insert effect, without dry signal mix. Impulse responses should be loaded in Slots 1 and 2.

    3-step 2ch serial insert: this preset is generally equal to the previous preset setting. The only difference is that you should additionally load the impulse response into the Slot 3.

    True stereo reverb insrt: this is a general setting for processing stereo signal with two stereo impulse responses, when Pristine Space is used as an insert effect. Impulse responses should be loaded in Slots 1 and 2.

    True stereo reverb send: same as above, but for send effect.



    Troubleshooting tips and additional information


    So this plug-in is multiple input, multiple output?

    Yes, it is. By default it is 2-to-2, but the number of outputs can be changed (not in real-time, though). For example, you can set it to use 8-to-8 configuration and then use input/output channels you actually want to use. A slight overhead on the unused channels won't hurt too much.


    Is the stereo width indeed time-dependent? If you apply a descending line or curve, will the wet sound become more centered as the reverberation fades out?

    Stereo width works exactly the way you have described.


    Are the cutoff frequencies for the filters variable over the time of the impulse? That is what it looks like to me. So, if I set a straight line high-pass at 260 Hz, the entire impulse is just passed through a filter with a 260Hz cutoff. What is the slope of the filter?

    Yes, the filters are time-varying. If you make a straight horizontal line on the envelope plot then the cutoff frequency will be static. Steepness is -12dB/oct for both low- and high-pass filters.


    If I drop the stereo line width to zero, the wet sound becomes more centered but it still stereo. Is that correct?

    You are not getting a narrower field because your input signal is still in stereo. Stereo width of impulse does not affect stereo width of the input signal.


    Could you please explain True Stereo in a bit more depth?

    The concept of `true stereo reverb' is very simple. Chances are, in most cases, you are using a single stereo reverb impulse file with a stereo input, meaning that each input channel is processed with a single channel of the impulse file. This concept works well with non-panned mono signals. But if you wish to pan the input, such an approach gives unsatisfying results: the output signal will be also panned, but its reverb structure will remain the same. This, of course, does not sound nice at all, especially when mixing several panned sources. To overcome this problem, so-called `true stereo' processing can be used. But for this to work, you should use two stereo reverb impulses and four convolution channels routed to two outputs.


    Could you use multi-impulses to simulate overhead mics and ambience mics for acoustic drums?

    Of course--you can use several convolution channels and impulses to mix ambience and overhead mics, having only a single stereo input. This is one of the most useful features of a multi-channel convolution plug-in. You can use the factory template preset Drum ambnc and ovrhds as a starting point.


    Is there any way to make Pristine Space more CPU efficient?

    Pristine Space is maximally efficient at 16384 and 32768 sample latencies only. 64 sample latency requires much additional CPU resources, despite that Pristine Space is *very* optimized for such low latency. It is highly unlikely that it is possible to get any additional CPU efficiency without quality reduction or added latency. Since Pristine Space supports SSE and 3DNow! optimizations, you may look forward to the newer generations of the PC processors. SSE and 3DNow!, which are implemented in today's processors, do not offer any serious additional performance increase to convolution, but these technologies can be optimized in future processors, bringing a high speed boost to convolution computations.


    Can I use the multi-input/output capabilities of Pristine Space in Logic Audio?

    This may not be possible. Some testing revealed that Logic Audio does not allow the use of multi-input plug-ins, limiting them to two inputs, only. This means, in Logic Audio, you can only use Pristine Space in the two inputs/two outputs configuration.


    In your help file you mention that we can use two stereo reverb impulses and four convolution channels routed to two outputs. Are those stereo reverb must be one left and one right files or only the same stereo file loaded in the slots?

    They should not be necessarily the same files. It is better to have two 'real' files. However, if your files are same, it is practically the same as using one stereo impulse over mono input (left+right sum).


    I'm unclear on what exactly I should do with the presets when setting up Pristine Space on a stereo bus as an effects send. I want to setup a stereo reverb send correctly and get the most out of PS. Which preset should I be using and how exactly should I load the impulses?

    You should use '2ch stereo send' preset with one stereo impulse file loaded into slot 1.


    I wonder: most busses in DAWs are at least 32 bit. Do 32 bit IRs (impulse responses) take more CPU-power? Or is Pristine Space working in 32 bit float anyway and is the CPU-load the same as for 24 bit IRs?

    32-bit IRs are not more CPU intensive. In fact, all IRs you load in Pristine Space are first converted to 32-bit floating point.


    I may be a little naive here but I am finding it impossible to line up a dry and wet signal in Pristine Space. I want to use PS on a master out channel to apply compression to a stereo master, but need to mix the wet and dry signals without phasing out the two signals.

    I think this won't be possible in almost any case, because 'compressor' impulses usually have a lot of phase delays that are introduced by A/D conversion and the compressor device itself. You may apply various 'hardware' impulses in 100% wet mode only. Otherwise it is hard to line them up, even if you are doing it manually, shifting by 1 sample. And just for your information, it is impossible to compressor nor limit signal by using impulses. 'Hardware' impulses can only be used for equalizing and applying phase coloration. Dynamics is out of reach of standard impulses.


    I have been comparing P.S. to other impulse VSTs and it sounds different...better. I know you have trade secrets but does P.S. handle the files different?

    No, files are not handled 'differently'. Convolution is known for its intense calculation nature, and is prone to a quick precision degradation. All I did is tried to retain precision. Pristine Space is in fact a 'bread and butter' convolution processor - you can use it for a lot of tasks beside applying reverbs: for example, it can be also used to conveniently decode WXY surround files.


    On multi processor systems is PS optimized to make use of more than one processor?

    Pristine Space does not have special multi-processor optimizations, but it works fine if audio host application puts two or more instances on several cores/processors. This means that a single instance of Pristine Space won't be spread over two cores/processors, but if you load two instances, they will be spread. I've tested this in Cakewalk Sonar 5, for example, and the boost is around 70% in comparison to single-core mode (and having two Pristine Space instances are running).


    Is there some sort of standard format for the IR files?

    There is no 'standard' for IR files. IR files are usually stored as WAV files, and can be edited and manipulated in any sound editor. Pristine Space will load any IR file stored as WAV file.


    What happens if I am working on a project @ 96Khz and I wish to use a reverb impulse sampled at only 44.1Khz? Is there a quality loss? Artifacts?

    Pristine Space resamples automatically. Of course, its resampler's quality is not as good as r8brain PRO, but in average the quality is OK. You should be using an external sample rate converter for best results.



    Happy Musicmaking!



    Copyright © 2003-2008 Aleksey Vaneev

    VST is a trademark of Steinberg Media Technologies GmbH.
    All other trademarks belong to their respective owners.
    Plug-in uses PNG library by Gustavo Huffenbacher Daud